Vanguard Class

HP: 1d10 

Biotic Charge

Pull

Shockwave









 TALENTS: 

'''1.  HEAVY PISTOL PROFICIENCY ''

'''2.  SHOTGUN PROFICIENCY ''

'''3.  SUBMACHINE GUN PROFICIENCY ''

'''<span style="font-size:12.0pt;line-height: 115%;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin">4.  HEAVY PISTOL ACCLIMATION ''

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">'''<span style="font-size:12.0pt;line-height: 115%;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin">5.  SHOTGUN ACCLIMATION ''

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">'''<span style="font-size:12.0pt;line-height: 115%;mso-bidi-font-family:Calibri;mso-bidi-theme-font:minor-latin">6.  SUBMACHINE GUN ACCLIMTION ''

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">7. IMPROVED HEALTH: gain +1 hp per level. Cannot retake.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">8. SHAKE IT OFF: once per day can spend a full round action to move +6 on the condition track. Can retake, each time the user can move +6 on the condition track once more per day.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">9. LONG SHOCK: increase range on shockwave by half rounded down.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">10. INTO THE FRAY: when you are adjacent to an enemy, but none of your allies are, you gain +2 to reflex.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">11. TELEKINETIC BOLT: can use small objects as projectiles. Doing so yields 2d8 for blunt (rock chair), 2d10 for sharp (knife, broken bottle), and 2d6 for unusual weapons (light stick, back of a wooden chair). GC has final say as to what category it is.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">12. MELEE CLASS: your focus on melee combat has provided you with a unique skill for combat. Receive +1 to hit with melee attack.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">13. MELEE POWER: your experience in melee combat has allowed you to give more driving force to your attacks. All melee attacks you do deal +2 damage.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">14. BIOTIC GRENADE: using your biotics you can throw grenades six more squares.

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l0level1lfo1">15. BIOTIC CHARGE DAMAGE: deal +2 damage with biotic charge.