Turian



TURIAN 1d8 Known for their militaristic and disciplined culture, the turians were the third race to join the Council. They gained their Council seat after defeating the hostile krogan for the Council during the Krogan Rebellions. The turians deployed a salarian-created biological weapon called the genophage, which virtually sterilised the krogan and sent them into a decline. The turians then filled the peacekeeping niche left by the once-cooperative krogan, and eventually gained a Council seat in recognition of their efforts. Originally from the planet Palaven, turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their public service ethic – it was the turians who first proposed creating C-Sec – but are sometimes seen as imperialist or rigid by other races. There is some animosity between turians and humans, largely due to the turian role in the First Contact War. This bitterness is slowly beginning to heal – as shown by the cooperation of the two races on the construction of the SSV Normandy – but many turians still hate humans, and vice versa. Tradition is important. Each legion has a full-time staff of historians who chronicle its battle honors in detail. The oldest have records dating back to the turian Iron Age. If a legion is destroyed in battle, it is reconstituted rather than being replaced. Turian Names: Tonn, Saren, Chellick, Nihlus, Kuril, Lilihierax, Mehrkuri, Illo, Septimus, Sidonis, Orinia, Pallin, Lorik, Joram, Garrus, Vyrnnus. Turian Clan Names: Actus, Arterius, Kryik, Nazario, Oraka, Qui’in, Lantar, Talid, Vakarian.

d20 conversion:

Turian Racial Traits • Physical characteristics: a turian gains a +2 bonus Dexterity and Wisdom and takes a -2 penalty to Charisma. • Medium: As Medium creatures, turians have no special bonuses or penalties due to their size. • Normal Speed: Turian speed is 9 squares. • Disciplined: Turians are extremely disciplined, gaining a +1 species bonus to will defense. • Master Militarists: The turian’s military training and affinity provide them with a +2 bonus on Heavy Weapon, Knowledge (tactics) and Piloting skill checks if that Turian has been through at least twelve years of service. Bonus Feat: Any Turian trained in Knowledge (Tactics) receives Skill Focus Knowledge (Tactics) as a bonus feat Radiation Resistance: Turians gain +5 fortitude bonus vs radiation effects.